“Hiṁsā” (violence) is tucked inside the region of the five māhābhūtas, on the game board. “Naraka” (hell) is tucked in between three of the five tanamātrās.

The five māhābhūtas are the gross manifestations of the five tanamātrās. They are, namely, jal (water), vāyu (air), ākāsh (ether), tej / agni (light / fire) and prithvi (earth). Ākāsh or ether is only perceived as the primordial vibration of the universe, the oṅkāra. These are represented in the sixth and seventh rows of the game board.

The five tanamātrās are the subtle elements perceived by our sense organs. They are, namely, shabda (sound), sparsha (touch), rūpa (form), rasa (taste) and gandha (smell). On the game board gandha, rasa, and spaṣta dhvani (shabda) are in the fourth row. Why are sparsha and rūpa missing from the game board? I think that rūpa is the board itself, and sparsha is our throwing of the dice and moving of our pieces on the board. Thus completing the representation of the five tanamātrās on the game board. I maybe wrong, but this thought fills a void in the design in my mind.

The fifth row, between the tanamātrās and the māhābhūtas, has a representation of the life force, the prāna. According to the Vedic theory of creation, the tanamātrās are units of energy. Each having three qualities, the satva, the raja and the tamas.

  • The sāttvik aspects combine to form the antah-karna or the inner body. This inner body comprises of the mānas, buddhi, citta and ahaṅkāra.
  • The rājasik aspects combine to form the life energies, the prāna. The prāna, apāna, vayāna, udāna, and samāna are the five main life energies, together known as prāna.
  • The individual tāmasic aspects combine with the sāttvik and the rājasik to produce the five māhābhūtas.

The snake connecting hiṁsā to naraka is beautiful. The subtle “naraka” manifests itself as gross violence on the plane of “prithvi”.

taTamil